Mechanics Built Around KPIs
CTR, retention, leads, target action.
We create high-end playable ads, HTML5 games and interactive special projects. We invest in every detail: from rich graphics and live Spine animation to fine-tuned game balance.
In the end, we deliver a custom product that truly engages people, holds their attention for hours and smoothly guides them toward the intended action.
Mechanics, prototype, build and launch in one managed process.
CTR, retention, leads, target action.
We lock scope, key risks, deadlines and milestone checkpoints.
Platforms: Google, Moloco, Unity Ads, Mintegral.
There is no chain of intermediaries, bloated management layer or random freelance pool behind the studio. You work directly with a tight team of engineers, technical artists and Spine animators. We build bespoke products, and that cannot be cheap.
Every pixel, jump mechanic and animation timing is tuned by hand. Our focus on deep game design helps create projects with unusual retention, turning casual users into brand fans. Where ordinary creatives disappear after 5 seconds, people stay in our games for hours.
We take on the full production pipeline: from concept, prototype and unique art to development, optimization and the final single-file build. The result is a lightweight interactive experience prepared for ad network requirements, mobile performance and user engagement from the first seconds.
Game-based ad creatives: mechanic, first screen, CTA, adaptation and build.
Mini-games and browser projects for brands, promos and digital activations.
Game-based Mini Apps for Telegram: scenario, UX, logic and stable implementation.
Anonymized examples without brands or NDA details.
Most of our B2B projects and commercial special projects are under NDA. We strictly respect confidentiality and do not publish client source code or visuals in public.
Write to us and we will share a private presentation with gameplay mechanics, architecture examples and anonymized demos tailored to your brief.
We define project KPIs, analyze target network specs (Unity Ads, AppLovin, Google), and lock build-weight limits and API requirements.
We build an interactive Phaser 3 prototype without final art, then test UX, response speed, game-loop logic and engagement.
Final code assembly. Assets are optimized, textures packed into atlases, and audio and graphics compressed for moderation requirements.
We test on real iOS/Android devices, validate the build in ad-network sandboxes and deliver the final single-file project.
Usually with a short discussion of the task. After that, it becomes clear whether the project needs a prototype, a first working version or a full release.
Yes. We can step in at the stage of refinement, stabilization, adaptation or release preparation.
We handle the core technical work directly and bring in trusted specialists for design, graphics, sound, animation and other roles when needed.
Yes. If needed, adaptation for different environments is planned from the beginning.
Let’s discuss the task
Send us the task, brief or references. We will tell you what is realistic, where it makes sense to start and what format of work fits this project best.