HTML5 Games for Brands and Campaigns

We develop browser games for products, campaigns and events. We help choose the mechanic, agree on scope and prepare the game for phones and computers.

On phones and computers. Open a link, with no installation.

One mechanic. A complete game.

A clear goal → an action → a result → another try.

Our HTML5 game

Try our game

Bull Rush

Our compact HTML5 game shows one way to start. Open the demo to explore its mechanic, controls and visual style.

Let's discuss a similar format for your brand: the mechanic, art direction and changes your project needs.

Play Bull Rush Discuss a similar game →
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What can a game support?

A campaign, product launch, event or interactive brand project. We select the mechanic and visual style around your goal.

Formats to consider

These are possible formats, not a list of delivered client projects. We choose a mechanic for your goal and audience.

Arcade

Movement, collecting items, scoring and repeated attempts.

Puzzle

Arrange, match or solve using elements of your product.

Game competition

A challenge with comparable results. Participation rules and rewards are scoped separately.

Quest

A compact story with tasks and characters.

Progression game

New stages and development. We define content and saves for the task.

A compact game — from RUB 100,000

One core mechanic and an agreed amount of content. A good way to start with a complete compact game instead of a large project.

Price depends on the mechanic, art and animation, number of scenes, backend features and integrations. We define what your launch needs, then agree on an estimate.

Discuss a game

From a goal to a first game

  1. Discuss the goal

    Who will play, where they will open the game and which action matters to the project.

  2. Choose the mechanic

    Agree on the gameplay loop, visual direction and the limits of the first version.

  3. Build and test

    Develop the game and test its controls and layout on the agreed devices.

  4. Launch

    Prepare the files and deployment in the agreed environment. Ongoing support is discussed separately.

Room to grow

Additional scenes, characters and features can be planned as a later phase. The first version remains compact and complete.

For the first conversation

  • Campaign goal, audience and intended placement.
  • Ideas or references, brand guidelines and available assets.
  • Target timing, a budget range and required integrations.

Before we start

Do we need a finished brief?

No. Start with a description and a few examples. Together we can define the mechanic and scope.

What is included in the price?

The agreed development scope. We specify art, animation, integrations and launch preparation before work begins.

Can we expand the game later?

Yes. Additional scenes and features can be estimated as a later phase.

Does every game start at RUB 100,000?

This is the starting price for a compact MVP with one mechanic. Larger projects are quoted separately.

Have an idea and a budget range? Write to us and we will discuss what game fits.

We’ll clarify the goal, materials and next steps.

Fedor Vaskovsky

Fedor Vaskovsky

Creative Producer

Development questions — Alexander Yunkov

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